Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
A disaster leaves several injured, and others blame Bruce Middlemiss, forcing Bruce Middlemiss to leave Bruce Middlemiss's career. Gain a Rival. |
2 |
26 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Bruce Middlemiss don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Severely injured. Owe 2,500 for medical bills. |
4 |
34 |
Gain Enemy if Bruce Middlemiss don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Gain Enemy if Bruce Middlemiss don't already have one. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
43 |
Bruce Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
47 |
Bruce Middlemiss do not know what happened to Bruce Middlemiss. There is a gap in Bruce Middlemiss's memory. |
9 |
47 |
Became a Entertainer (Artist). |
9 |
49 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
51 |
Promoted to Entertainer (Artist) rank 1. |