Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Buster Bowman's Contacts or Allies betrays Buster Bowman, ending Buster Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Scholar (Physician). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Entangled in a bureaucratic or legal morass that distracts Buster Bowman from Buster Bowman's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Entangled in a bureaucratic or legal morass that distracts Buster Bowman from Buster Bowman's work. |
5 |
38 |
Promoted to Scholar (Physician) rank 1. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Cheated in some fashion, advancing Buster Bowman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
Gain an Enemy |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
45 |
A police detective or rival criminal forces Buster Bowman to flee and vows to hunt Buster Bowman down. Gain an Enemy. |
8 |
45 |
Became a Scout (Explorer). |
8 |
47 |
Buster Bowman's ship is damaged, and Buster Bowman have to hitch-hike Buster Bowman's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 2 Contacts. Gain 3 Enemies. |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
49 |
Buster Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Became a Merchant (Free Trader). |
10 |
50 |
A good deal ensures Buster Bowman is living the high life for a few years. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |