Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
An investigation takes on a dangerous turn. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Voluntarily left Intelligence |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Caleb McGrath easily defeat. |
3 |
27 |
Gain Enemy if Caleb McGrath don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Gain Enemy if Caleb McGrath don't already have one. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Find valuable salvage. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Caleb McGrath refused an offer of inducements to betray Caleb McGrath's faith. Gain 4 enemies. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Caleb McGrath faith is shaken. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |