Carl Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 54 M 5 (-1) 4 (-1) 1 (-2) 7 (0) 6 (0) 7 (0)541767
Haughty, Volatile
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gunner 0
Investigate 1
Language (Trokh (Aslan)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Medic 1
Pilot 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/History) 1
Science (Life Sciences/Psionicology) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine 3rd Officer34
Scholar Scientist 11
Scholar Field Researcher 32
Scholar Physician 32
 
Name Type Affinity Enmity Power Influence Species
Truman Weakman Ally 3 0 2 0 Sylean (M/27)
Hermon Thorebourne Enemy 0 1 0 4 Vanejenese (M/87)
Everette Morris Ally 3 0 3 1 Sylean (M/33)
Emmett Black Ally 3 0 4 1 Sylean (M/50)
Emmett Black is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 19 Failed to qualify for Field Researcher (Scholar).
2 19 Submitted to the draft.
2 19 Became a Merchant (Merchant Marine).
2 21 Befriend a useful ally in one sphere. Gain an Ally.
2 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 23 Continued as Merchant (Merchant Marine).
3 27 A good deal ensures Carl Alexander is living the high life for a few years.
3 27 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 27 Continued as Merchant (Merchant Marine).
4 28 Embroiled in legal trouble.
4 31 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 31 Continued as Merchant (Merchant Marine).
5 34 A sudden war destroys Carl Alexander's trade routes and contacts, forcing Carl Alexander to flee that region of space.
5 34 Gain rebels as Enemy
6 34 Became a Scholar (Scientist).
6 35 Work for an eccentric but brilliant mentor, who becomes an Ally.
6 38 Promoted to Scholar (Scientist) rank 1.
7 38 Attempted to change assignments.
7 38 Switched to Scholar (Field Researcher) with previous rank.
7 40 Make a breakthrough in Carl Alexander's field.
7 42 Promoted to Scholar (Field Researcher) rank 2.
8 42 Continued as Scholar (Field Researcher).
8 44 Win a prestigious prize for Carl Alexander's work.
8 46 Promoted to Scholar (Field Researcher) rank 3.
9 46 Attempted to change assignments.
9 46 Switched to Scholar (Physician) with previous rank.
9 47 A new romantic starts. Gain an Ally.
10 50 Continued as Scholar (Physician).
10 52 Refuse to join a cheat in some fashion.
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