Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
During a battle, defeat or victory depends on Carlos Saxon's actions. Carlos Saxon actions lead to an honorabe discharge. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Drafted into Merchant Marine |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Carlos Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Spend time with an alien race. Gain a contact. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 5. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Voluntarily left Wanderer |
9 |
50 |
Retired. |
9 |
51 |
Good fortune. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |