Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Gained a contact. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
3 |
29 |
Attempted to change assignments. |
3 |
29 |
Switched to Navy (Flight) with previous rank. |
3 |
31 |
Nearly killed. Fully recovered. |
4 |
31 |
Became a Citizen (Worker). |
4 |
32 |
Carter Lobb's business expands, Carter Lobb's corporation grows, or the colony thrives. |
4 |
35 |
Promoted to Citizen (Worker) rank 1. |
5 |
35 |
Continued as Citizen (Worker). |
5 |
38 |
Carter Lobb's business expands, Carter Lobb's corporation grows, or the colony thrives. |
6 |
39 |
Voluntarily left Worker |
6 |
39 |
Became a Drifter (Barbarian). |
7 |
43 |
Continued as Drifter (Barbarian). |
7 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
47 |
Voluntarily left Barbarian |
8 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Carter Lobb refused an offer of inducements to betray Carter Lobb's faith. Gain 3 enemies. |