Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Cecil Paul's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Cecil Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cecil Paul fail to help. Gain an Enemy. |
2 |
26 |
Cecil Paul have no idea what happened to Cecil Paul – they found Cecil Paul's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Cecil Paul inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Cecil Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Cecil Paul's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Moved to a new world. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Nearly killed. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Established a network of contacts. Gain 3 contacts. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Go undercover to investigate an enemy. |
9 |
47 |
Cecil Paul spend months in the dangerous criminal underworld. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |