Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Charley Curtis don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
A job goes wrong, forcing Charley Curtis to flee off-planet. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Charley Curtis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charley Curtis fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Charley Curtis's time in the scouts. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Charley Curtis's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
54 |
A new romantic starts. Gain an Ally. |