Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Chas Ward went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
Backstab a fellow rogue for personal gain. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
36 |
Arrested and charged. |
5 |
36 |
Hired a lawyer to beat the charges. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
8 |
41 |
Became a Scholar (Field Researcher). |
8 |
45 |
Advanced training in a specialist field. |
9 |
45 |
Continued as Scholar (Field Researcher). |
9 |
46 |
An expedition or voyage goes wrong, leaving Chas Ward stranded in the wilderness. |
10 |
46 |
Failed to qualify for Broker (Merchant). |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
48 |
Betrayed by a friend. One of Chas Ward's Contacts or Allies betrays Chas Ward, ending Chas Ward's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
51 |
Chas Ward refuse to secretly provide religious rites for a dying leader or noble, because they do not share Chas Ward's faith. |
11 |
52 |
Forced to continue current assignment. |
11 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |