Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Clare Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clare Alvarez fail to help. Gain an Enemy. |
3 |
26 |
Clare Alvarez have no idea what happened to Clare Alvarez – they found Clare Alvarez's ship drifting on the fringes of friendly space. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
33 |
Clare Alvarez is forced out because of censorship or controversy. What truth did Clare Alvarez get too close to? |
6 |
33 |
Failed to qualify for Law Enforcement (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Arrested |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Became a Prisoner (Thug). |
7 |
38 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
41 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
44 |
Beaten by a prison gang. |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Continued as Prisoner (Fixer). |
9 |
46 |
Offended a prison gang Clare Alvarez tried to join. Gain an Enemy. |
9 |
49 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
49 |
Returned to Prisoner (Thug). |
10 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |