Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Claude Walters have no idea what happened to Claude Walters – they found Claude Walters's ship drifting on the fringes of friendly space. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Claude Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
33 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
36 |
Claude Walters is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Became a Citizen (Worker). |
6 |
37 |
Claude Walters's business expands, Claude Walters's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Voluntarily left Worker |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
Gained a contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
A good deal ensures Claude Walters is living the high life for a few years. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |