Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Clay Carr into bankruptcy. Clay Carr salvages what Clay Carr can. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Clay Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
Arrested |
4 |
28 |
Became a Prisoner (Thug). |
4 |
30 |
Attmped but failed to save a guard or prison officer. |
4 |
30 |
Scarred. Owe 5,000 for medical bills. |
5 |
32 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
34 |
Accused of assaulting a prison guard. |
6 |
36 |
Returned to Prisoner (Thug). |
6 |
40 |
Parole hearing. |
6 |
40 |
Promoted to Prisoner (Thug) rank 1. |
7 |
40 |
Continued as Prisoner (Thug). |
7 |
42 |
Failed to escaped from prison. |
8 |
44 |
Continued as Prisoner (Thug). |
8 |
47 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
48 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
52 |
A guard takes a dislike to Clay Carr. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |