Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Gain Enemy if Clifton Mathew don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find Ancient Technology. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
36 |
Became a Scout (Courier). |
6 |
39 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A sudden war destroys Clifton Mathew's trade routes and contacts, forcing Clifton Mathew to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Became a Scholar (Scientist). |
8 |
44 |
Make a breakthrough in Clifton Mathew's field. |
9 |
45 |
Continued as Scholar (Scientist). |
9 |
49 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Clifton Mathew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |