Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Columbus Johnston is living the high life for a few years. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Columbus Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Artist (Entertainer). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Columbus Johnston easily defeat. |
7 |
43 |
Gain Enemy if Columbus Johnston don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Voluntarily left Wanderer |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Columbus Johnston faith is shaken. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Columbus Johnston have been following false teachings! |