Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Dale Bluit's career. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Dale Bluit's actions. Dale Bluit actions lead to an honorabe discharge. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Drafted into Ground Assault |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
Commanding officer takes an interest in Dale Bluit's career. |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
39 |
Assigned to an assault on an enemy fortress. |
6 |
39 |
Injured |
6 |
39 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
39 |
Voluntarily left Ground Assault |
7 |
39 |
Became a Merchant (Broker). |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
Risk Dale Bluit's fortune on a possibility lucrative deal and win. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |