Scout Dale Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 54 M 4 (-1) 3 (-1) 9 (1) 9 (1) 6 (0) 6 (0)439966
Closed, Restrained
 
Skills
Art (Presentation/Write) 1
Athletics (Dexterity) 1
Carouse 0
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gunner 0
Language (Floriani (Florian League)) 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences) 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 02
Entertainer Artist 12
Scout Surveyor Scout11
Scout Courier Scout14
 
Name Type Affinity Enmity Power Influence Species
Reese Walla Rival 1 1 0 2 Dynchia (M/36)
Percy Mason Enemy 0 3 1 2 Humaniti (M/83)
Cassandra Welter Contact 2 1 2 0 Dynchia (F/18)
Orin Eade Enemy 0 4 5 2 Dynchia (M/38)
Orin Eade gained power at the expense of a third party who now blames the character.
Jonnie Matson Enemy 0 4 2 0 Solomani, Imperium (M/59)
Jonnie Matson is actually an organisation such as a political movement or modest sized business.
Jonnie Matson is particularly unusual, such as an artificial intelligence or very alien being.
An incident occured.
Bertha Middlemiss Enemy 0 2 1 2 Dynchia (M/33)
Pleasant Cruz Ally 2 0 0 0 Dynchia (M/46)
Pleasant Cruz loses some of their power base.
Pleasant Cruz has negatively life-changing event.
Pleasant Cruz is diminished in both power and influence.
Myron Walla Rival 2 2 0 1 Dynchia (M/39)
Myron Walla is in desperate trouble and could use the character’s help.
Rosemary Keogh Enemy 0 4 0 1 Irhadre (F/49)
Rosemary Keogh is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Vessel participates in a notable military engagement.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Dale Palmer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 24 Became a Entertainer (Artist).
3 27 Criticised a questionable political leader on Dale Palmer's homeworld, causing his downfall. Gain an Enemy
3 27 An investigation, tour, project or expedition goes wrong, stranding Dale Palmer far from home.
3 28 Promoted to Entertainer (Artist) rank 1.
4 28 Continued as Entertainer (Artist).
4 32 Public opinion turns on Dale Palmer.
5 32 Became a Scout (Surveyor).
5 35 When dealing with an alien race, Dale Palmer botch an opportunity to gather extra intelligence about them.
5 35 Dale Palmer's ship is damaged, and Dale Palmer have to hitch-hike Dale Palmer's way back across the stars to the nearest scout base.
5 35 Gain 1 Contacts. Gain 3 Enemies.
5 36 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 36 Attempted to change assignments.
6 36 Switched to Scout (Courier) with previous rank.
6 39 Spend several years jumping from world to world in Dale Palmer's scout ship.
7 40 Continued as Scout (Courier).
7 43 A new romantic starts. Gain an Ally.
8 44 Continued as Scout (Courier).
8 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 48 Continued as Scout (Courier).
9 51 Perform an exemplary service for the scouts.
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