Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Dalton Lewis's Contacts or Allies betrays Dalton Lewis, ending Dalton Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Dalton Lewis secretly provide religious rites for a dying leader or noble, although they do not share Dalton Lewis's faith. Gain an Ally in the family and a Rival who disagrees with Dalton Lewis's choice. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Dalton Lewis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Dalton Lewis's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Voluntarily left Broker |
9 |
50 |
Retired. |
9 |
53 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |