Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
26 |
A disaster leaves several injured, and others blame Daryl McNamara, forcing Daryl McNamara to leave Daryl McNamara's career. Gain a Rival. |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
27 |
Assigned to a black ops mission. |
5 |
30 |
Voluntarily left Marine Support |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Daryl McNamara faith is shaken. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Daryl McNamara is chosen to represent Daryl McNamara's faith in a vid show or other highly public forum. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Gained a contact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Injured. |
8 |
46 |
Gain Enemy if Daryl McNamara don't already have one. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |