Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Dewey Mitchell don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Dewey Mitchell easily defeat. |
3 |
27 |
Gain Enemy if Dewey Mitchell don't already have one. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Dewey Mitchell's Contacts or Allies betrays Dewey Mitchell, ending Dewey Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Dewey Mitchell have been following false teachings! |
7 |
37 |
Became a Citizen (Colonist). |
7 |
38 |
Dewey Mitchell rise to a position of power in Dewey Mitchell's colony or corporation. |
7 |
41 |
Promoted to Citizen (Colonist) rank 1. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
45 |
Dewey Mitchell's business expands, Dewey Mitchell's corporation grows, or the colony thrives. |
8 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
45 |
Continued as Citizen (Colonist). |
9 |
48 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Dewey Mitchell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |