Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Dewitt Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Dewitt Maiden's work ends up coming home with Dewitt Maiden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Rogue (Enforcer). |
4 |
30 |
Dewitt Maiden spend months in the dangerous criminal underworld. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Continued as Rogue (Enforcer). |
5 |
34 |
Betrayed by a friend. One of Dewitt Maiden's Contacts or Allies betrays Dewitt Maiden, ending Dewitt Maiden's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
35 |
Hard times caused by a lack of interstellar trade costs Dewitt Maiden Dewitt Maiden's job. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Army (Infantry) with the new title Private. |
7 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Failed to qualify for Merchant Academy. |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
41 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Forced to continue current assignment. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
44 |
Suffer from a life-threatening illness. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
49 |
Attacked by enemies that Dewitt Maiden easily defeat. |
10 |
49 |
Gain Enemy if Dewitt Maiden don't already have one. |