Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Dexter Watson is blamed for an accident that causes the death of several crew members. Dexter Watson's guilt drives Dexter Watson to excel. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Prisoner (Thug). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Prisoner (Thug). |
5 |
36 |
Assigned to difficult or backbreaking labour. |
5 |
36 |
Promoted to Prisoner (Thug) rank 1. |
5 |
36 |
Paroled from prison. |
6 |
36 |
Became a Merchant (Merchant Marine). |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Dexter Watson's normal circles. Gain a Contact. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A sudden war destroys Dexter Watson's trade routes and contacts, forcing Dexter Watson to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |