Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Doc Weakman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
Doc Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Doc Weakman's Contacts or Allies betrays Doc Weakman, ending Doc Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |