Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Gained a contact. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Scholar (Scientist). |
4 |
32 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
36 |
An expedition or voyage goes wrong, leaving Dominick Fletcher stranded in the wilderness. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Imperial trade restrictions force Dominick Fletcher out of business. |
8 |
44 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
48 |
A police detective or rival criminal forces Dominick Fletcher to flee and vows to hunt Dominick Fletcher down. Gain an Enemy. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
Dominick Fletcher refused an offer of inducements to betray Dominick Fletcher's faith. Gain 6 enemies. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |