Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Caught cheating in some fashion, advancing Doyle McGhee's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
Doyle McGhee's work is sabotaged by unknown parties. Doyle McGhee start again from scratch. |
1 |
21 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
38 |
Promoted to Scholar (Scientist) rank 2. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A series of bad deals and decisions force Doyle McGhee into bankruptcy. Doyle McGhee salvages what Doyle McGhee can. |
8 |
44 |
Became a Entertainer (Performer). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
8 |
48 |
Promoted to Entertainer (Performer) rank 1. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
51 |
Moved to a new world. |
9 |
52 |
Promoted to Entertainer (Performer) rank 2. |