Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Risk Duane Priest's fortune on a possibility lucrative deal and win. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Duane Priest's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
42 |
Involved in the planning of an impressive heist. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Thief (Rogue). |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
46 |
Crime pays off. Gain victim as Enemy. |
8 |
47 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
9 |
47 |
Continued as Rogue (Pirate). |
9 |
49 |
Duane Priest commit a legendary crime. |
9 |
51 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |