Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
25 |
Made lifelong friends. Gain 3 Allies. |
3 |
26 |
Graduated. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Risk Earl Abberton's fortune on a possibility lucrative deal and win. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Earl Abberton's business or ship thrives. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Earl Abberton is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |