Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Earle Ferguson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
34 |
Graduated with honors. |
5 |
34 |
Returned to Merchant (Merchant Marine). |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Earle Ferguson's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
45 |
Earle Ferguson spend months in the dangerous criminal underworld. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
48 |
Involved in a feud with a rival criminal organization. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Thief (Rogue). |
9 |
50 |
Continued as Rogue (Pirate). |
9 |
51 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |