Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Earnest Hopkins's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Injured. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
35 |
Earnest Hopkins's work ends up coming home with Earnest Hopkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
37 |
Contacted by an underground psionic group. |
6 |
39 |
Graduated. |
7 |
39 |
Returned to Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Earnest Hopkins is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Good fortune |
9 |
51 |
Tested for psionic powers |