Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Contact with Government. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Returned to Citizen (Colonist). |
5 |
38 |
Hard times caused by a lack of interstellar trade costs Eddie Hislop Eddie Hislop's job. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
42 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Eddie Hislop's work ends up coming home with Eddie Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Failed to qualify for Physician (Scholar). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Scout (Explorer). |
8 |
48 |
Eddie Hislop's ship is damaged, and Eddie Hislop have to hitch-hike Eddie Hislop's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 1 Contacts. Gain 2 Enemies. |
9 |
48 |
Returned to Drifter (Scavenger). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
A notable academic consults with Eddie Hislop about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |