Retired Fighter Edith Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 54 M 1 (-2) 2 (-2) 2 (-2) 8 (0) 10 (1) 3 (-1)1228A3
Mannered, Disorderly, Possessed
 
Skills
Admin 1
Athletics (Strength) 1
Diplomat 0
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Life Sciences) 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter14
Drifter Wanderer 01
Citizen Corporate 01
Scout Explorer Scout12
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Ashley Hawkins Contact 0 0 1 6 Humaniti (M/28)
Birdie Alardice Contact 0 1 4 2 Kargol (F/40)
Sikthorsghouz Doelkhurz Contact 2 0 4 0 Vargr, Imperium (M/65)
Juan Drogace Contact 1 2 4 1 Sylean (M/49)
Eulalia Gonzalez Ally 4 0 3 0 Humaniti (F/74)
Relationship redefined. Enemy becomes an ally.
Jeannette Crogan Enemy 0 2 1 3 Kargol (F/23)
Frederick Porter Enemy 0 3 2 6 Murrissi (M/25)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 22 Edith Clubb is caught in the periphery of a scandal.
1 22 Demoted to Believer (Holy Warrior) rank -1.
2 22 Continued as Believer (Holy Warrior).
2 24 Edith Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 26 Promoted to Believer (Holy Warrior) rank 0.
3 26 Continued as Believer (Holy Warrior).
3 27 Opponents of Edith Clubb's belief system ambush Edith Clubb.
3 27 Severely injured. Fully recovered. Owe 15,000 for medical bills.
4 27 Failed to qualify for Free Trader (Merchant).
4 27 Became a Drifter (Wanderer).
4 30 Attacked by enemies and injured.
4 30 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4 30 Gain Enemy if Edith Clubb don't already have one.
5 31 Voluntarily left Wanderer
5 31 Became a Citizen (Corporate).
5 33 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 33 Became a Scout (Explorer).
6 37 Serve as the courier for an important message from the Imperium.
6 37 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 37 Continued as Scout (Explorer).
7 40 Edith Clubb's ship is damaged, and Edith Clubb have to hitch-hike Edith Clubb's way back across the stars to the nearest scout base.
7 40 Gain 4 Contacts. Gain 3 Enemies.
8 40 Failed to qualify for Free Trader (Merchant).
8 40 Submitted to the draft.
8 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Given advanced training in a specialist field
8 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 44 Continued as Merchant (Merchant Marine).
10 48 Voluntarily left Merchant Marine
10 48 Returned to Believer (Holy Warrior).
10 52 Edith Clubb is sent to a new community or parish to preach The Word among the poor.
10 52 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
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