Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Edmund Cause's Contacts or Allies betrays Edmund Cause, ending Edmund Cause's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Edmund Cause's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Edmund Cause foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
37 |
Injured. Fully recovered. |
7 |
37 |
Returned to Merchant (Merchant Marine). |
7 |
38 |
Make an unexpected connection outside Edmund Cause's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Edmund Cause's business or ship thrives. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Gained a contact. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |