Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Elder Gibb went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Elder Gibb's business expands, Elder Gibb's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
Given specialist training in vehicles. |
7 |
46 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
Go undercover to investigate an enemy. |
8 |
50 |
A police detective or rival criminal forces Elder Gibb to flee and vows to hunt Elder Gibb down. Gain an Enemy. |
8 |
50 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
54 |
Nearly killed. |