Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
23 |
Elie Gilbert learn something Elie Gilbert should not have – a corporate secret, a political scandal – which Elie Gilbert can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
32 |
Assigned to an assault on an enemy fortress. |
5 |
33 |
Continued as Marine (Ground Assault). |
5 |
34 |
Injured. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
41 |
Risk Elie Gilbert's fortune on a possibility lucrative deal and win. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
A sudden war destroys Elie Gilbert's trade routes and contacts, forcing Elie Gilbert to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
48 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Elie Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |