Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Elsie Mar is rewarded for Elsie Mar's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
28 |
Gain Enemy if Elsie Mar don't already have one. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Elsie Mar's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Imperial trade restrictions force Elsie Mar out of business. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Returned to Scout (Courier). |
6 |
36 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
36 |
Became a Agent (Corporate Agent). |
7 |
37 |
Elsie Mar went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
40 |
Continued as Agent (Corporate Agent). |
8 |
42 |
Established a network of contacts. Gain 2 contacts. |
8 |
44 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
44 |
Continued as Agent (Corporate Agent). |
9 |
48 |
Victim of a crime |
9 |
48 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
48 |
Continued as Agent (Corporate Agent). |
10 |
51 |
Elsie Mar went above and beyond the call of duty. |
10 |
52 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |