Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Adept). |
2 |
26 |
Refuse to misuse powers for personal gain. |
3 |
26 |
Continued as Psion (Adept). |
3 |
26 |
Learned Telepathy |
3 |
27 |
Psionic strength increases. |
4 |
30 |
Continued as Psion (Adept). |
4 |
32 |
Pick up potentially useful information using Elza Fleming's psychic powers. |
4 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Psion (Adept). |
5 |
36 |
An anti-psi cult or gang attempts to expose or attack Elza Fleming. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Elza Fleming come into conflict with a splinter group Elza Fleming's own religion which maintains Elza Fleming's version is the wrong one. Gain 1 Rivals. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
An investigation takes on a dangerous turn. |
8 |
47 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Established a network of contacts. Gain 3 contacts. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |