Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Emery Male don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Severely injured. Owe 5,000 for medical bills. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Spend several years jumping from world to world in Emery Male's scout ship. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
Spend several years jumping from world to world in Emery Male's scout ship. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
33 |
Emery Male have no idea what happened to Emery Male – they found Emery Male's ship drifting on the fringes of friendly space. |
6 |
33 |
Became a Entertainer (Performer). |
6 |
35 |
Invited to take part in a controversial event or exhibition that injures Emery Male's social standing. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
40 |
Expose or are involved in a scandal of some sort. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
An investigation takes on a dangerous turn. |
8 |
42 |
Injured. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Hard times caused by a lack of interstellar trade costs Emery Male's job. |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |