Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Emmitt Burress's business expands, Emmitt Burress's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Retired. |
6 |
37 |
Good fortune. |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Gained a contact. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |