Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Spend several years jumping from world to world in Emmitt Dickman's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Emmitt Dickman's ship is damaged, and Emmitt Dickman have to hitch-hike Emmitt Dickman's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Good fortune |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Emmitt Dickman's Contacts or Allies betrays Emmitt Dickman, ending Emmitt Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
36 |
Make an unexpected connection outside Emmitt Dickman's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
48 |
Embroiled in legal trouble. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 4. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
50 |
Failed to qualify for Colonist (Citizen). |
11 |
50 |
Switched to Drifter (Wanderer). |
11 |
51 |
Suffer from a life-threatening illness. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |