Retired Experienced Trader Emmitt Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 54 M 3 (-1) 5 (-1) 1 (-2) 9 (1) 6 (0) 7 (0)351967
Clumsy
 
Skills
Astrogation 0
Broker 0
Carouse 0
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Unarmed) 1
Persuade 2
Pilot (Small Craft) 1
Science (Social Sciences/Philosophy) 1
Stealth 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Drifter Scavenger 23
Merchant Free Trader Experienced Trader45
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Johnie Hoffman Contact 3 1 5 1 Cafadan (F/30)
Clara Manning Contact 1 0 1 6 Ne Kraeda ren Kelva (M/58)
Relationship altered.
Nevaeh Staff Contact 1 1 2 2 Ronnin (F/23)
Nevaeh Staff belongs to an unusual cultural or religious group.
Kevin Small Contact 1 2 0 3 Ne Kraeda ren Kelva (M/21)
Theodosia Bent Contact 3 1 1 3 Ne Kraeda ren Kelva (F/10)
reconciliation.
Eligah Gardner Enemy 0 3 1 6 Ne Kraeda ren Kelva (M/43)
Leo Sims Contact 3 1 1 1 Ne Kraeda ren Kelva (F/58)
Abner McDonald Ally 3 0 0 2 Darrian, Imperium (M/25)
Aerrghksouung Tuzraou Rival 2 0 4 4 Vargr, Imperium (M/24)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Spend several years jumping from world to world in Emmitt Dickman's scout ship.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Emmitt Dickman's ship is damaged, and Emmitt Dickman have to hitch-hike Emmitt Dickman's way back across the stars to the nearest scout base.
2 23 Gain 5 Contacts. Gain 1 Enemies.
3 23 Failed to qualify for Ground Assault (Marine).
3 23 Became a Drifter (Scavenger).
3 27 Good fortune
3 27 Promoted to Drifter (Scavenger) rank 1.
4 27 Continued as Drifter (Scavenger).
4 30 Survived a risky adventure but gained nothing.
4 31 Promoted to Drifter (Scavenger) rank 2.
5 31 Continued as Drifter (Scavenger).
5 33 Betrayed by a friend. One of Emmitt Dickman's Contacts or Allies betrays Emmitt Dickman, ending Emmitt Dickman's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Merchant (Free Trader).
6 36 Make an unexpected connection outside Emmitt Dickman's normal circles. Gain a Contact.
6 37 Promoted to Merchant (Free Trader) rank 1.
7 37 Continued as Merchant (Free Trader).
7 41 Promoted to Merchant (Free Trader) rank 2.
8 41 Continued as Merchant (Free Trader).
8 43 Befriend a useful ally in one sphere. Gain an Ally.
8 45 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
9 45 Continued as Merchant (Free Trader).
9 48 Embroiled in legal trouble.
9 49 Promoted to Merchant (Free Trader) rank 4.
10 49 Continued as Merchant (Free Trader).
10 50 Bankrupted by a rival. Gain the other trader as a Rival.
11 50 Failed to qualify for Colonist (Citizen).
11 50 Switched to Drifter (Wanderer).
11 51 Suffer from a life-threatening illness.
12 51 Aging Crisis. Owe 10,000 for medical bills.
12 51 Retired at age 51.
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