Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Erick Gray's Contacts or Allies betrays Erick Gray, ending Erick Gray's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Gain Enemy if Erick Gray don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
27 |
Became a Psion (Adept). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Psion (Adept). |
5 |
35 |
Spent time mastering mind and body. |
5 |
35 |
Promoted to Psion (Adept) rank 2. |
6 |
35 |
Continued as Psion (Adept). |
6 |
39 |
Psionic abilities make Erick Gray uncomfortable to be around. One contact or ally becomes a rival. |
7 |
39 |
Continued as Psion (Adept). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
8 |
43 |
Continued as Psion (Adept). |
8 |
47 |
Gain a contact outside of normal circles. |
8 |
47 |
Promoted to Psion (Adept) rank 4. |
9 |
47 |
Continued as Psion (Adept). |
9 |
51 |
Victim of a crime |
9 |
51 |
Promoted to Psion (Adept) rank 5. |