Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A good deal ensures Espe Dakath is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Failed to qualify for Physician (Scholar). |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
29 |
Espe Dakath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Failed to qualify for Field Researcher (Scholar). |
6 |
29 |
Switched to Drifter (Wanderer). |
6 |
30 |
Spend time with an alien race. Gain a contact. |
6 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
36 |
Espe Dakath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Retired. |
8 |
40 |
Accused of a crime. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |