Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Essie Fuller do not know what happened to Essie Fuller. There is a gap in Essie Fuller's memory. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Essie Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Essie Fuller fail to help. Gain an Enemy. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Essie Fuller's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Corporate). |
6 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
A revolution, attack or other unusual event throws Essie Fuller's life into chaos, forcing Essie Fuller to leave the planet. |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Voluntarily left Scavenger |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Rewarded for a successful mission. |