Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Fate Lobb is caught in the periphery of a scandal. |
1 |
19 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Fate Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Fate Lobb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Fate Lobb is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Fate Lobb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Fate Lobb's faith. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
40 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
42 |
Find Ancient Technology. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
48 |
Fate Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
Drafted into Explorer |
9 |
52 |
Forced to muster out. |