Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Widely recognized. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Merchant (Broker). |
2 |
31 |
Flenn Cain's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
31 |
Became a Entertainer (Performer). |
3 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
35 |
Failed to qualify for Thief (Rogue). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
39 |
Make an unexpected connection outside Flenn Cain's normal circles. Gain a Contact. |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
43 |
Given advanced training in a specialist field |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
47 |
A series of bad deals and decisions force Flenn Cain into bankruptcy. Flenn Cain salvages what Flenn Cain can. |
7 |
47 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
48 |
Inherit a gift from a rich relative. |
8 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
51 |
Retired at age 51. |