Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
When dealing with an alien race, Flenn Lynch botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Psychologically damaged by Flenn Lynch's time in the scouts. |
7 |
39 |
Became a Citizen (Corporate). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Corporate) rank 1. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |