Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Free Trader (Merchant). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Find an Alien Artifact. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Ford Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
During a battle, defeat or victory depends on Ford Reid's actions. The ship suffers severe damage and Ford Reid is blamed for the disaster. Ford Reid is court - martialled and discharged. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
39 |
Good fortune |
6 |
39 |
Promoted to Scholar (Scientist) rank 1. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
40 |
Make a breakthrough in Ford Reid's field. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
45 |
Make a breakthrough in Ford Reid's field. |
8 |
47 |
Promoted to Scholar (Scientist) rank 2. |
9 |
47 |
Continued as Scholar (Scientist). |
9 |
49 |
Caught cheating in some fashion, advancing Ford Reid's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
49 |
An expedition or voyage goes wrong, leaving Ford Reid stranded in the wilderness. |
9 |
49 |
Gain an Enemy |
9 |
51 |
Promoted to Scholar (Scientist) rank 3. |