Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Gained a contact. |
2 |
25 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
25 |
Continued as Army (Army Support). |
3 |
26 |
Unit is slaughtered in a disastrous battle, for which Frank McIntire blame Frank McIntire's commander. Gain commander as Enemy. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
33 |
Find Ancient Technology. |
5 |
34 |
Promoted to Entertainer (Performer) rank 1. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
36 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Promoted to Entertainer (Performer) rank 2. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
42 |
Promoted to Entertainer (Performer) rank 3. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Promoted to Entertainer (Performer) rank 4. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
50 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Merchant (Free Trader). |
10 |
51 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |