Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Frank Thompson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Frank Thompson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
26 |
Frank Thompson went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Betrayed by a friend. One of Frank Thompson's Contacts or Allies betrays Frank Thompson, ending Frank Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
45 |
An investigation takes on a dangerous turn. |
7 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
49 |
Rewarded for a successful mission. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Entered Merchant Academy with the Business curriculum. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Dropped out of the merchant academy. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |