Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Criticised a questionable political leader on Fred May's homeworld, causing his downfall. Gain an Enemy |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Gained a contact. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Spend several years jumping from world to world in Fred May's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Citizen (Worker). |
8 |
46 |
Fred May rise to a position of power in Fred May's colony or corporation. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Moved to a new world. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
51 |
Fred May gain experience in a technical field as a computer operator or surveyor. |
10 |
54 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |