Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Join homeworld’s celebrity circles |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
One of Freddie Clark's pieces of art is stolen, and the investigation brings Freddie Clark into the criminal underworld. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Join homeworld’s celebrity circles |
6 |
42 |
Promoted to Entertainer (Performer) rank 4. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Freddie Clark is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
47 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
49 |
Survived a risky adventure but gained nothing. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |