Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Political upheaval strikes Freeman Long's homeworld, and Freeman Long is caught up in the revolution. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
32 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Freeman Long spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Freeman Long's ship is damaged, and Freeman Long have to hitch-hike Freeman Long's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 6 Contacts. Gain 3 Enemies. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Switched to Citizen (Colonist). |
7 |
42 |
Freeman Long gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Freeman Long gain experience in a technical field as a computer operator or surveyor. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
Freeman Long befriend a superior in the corporation or the colony. |
9 |
52 |
Promoted to Citizen (Colonist) rank 3. |